A creature can't move normally back and forth between squares of hampering terrain just because it's occupied the same square of hampering terrain previously. In fact, going from any square into an adjacent square of supernatural darkness usually costs double movement due to poor visibility, the condition of the starting square typically not mattering at all.Įxiting then reentering the same square of hampering terrain still costs additional movement, of course. The creature's already in its current square, so the creature doesn't have to care about that square's terrain, having already overcome the difficulty of entering it!įor example, going from a square of supernatural darkness into an adjacent square of bright light is just normal movement, but going from a square of bright light into an adjacent square of supernatural darkness usually costs double movement due to poor visibility. Thus at issue is the creature's destination square not its current square. You can't run or charge through any square that would hamper your movement.Įmphasis-and extra emphasis-mine. (You can't take advantage of this rule to move through impassable terrain or to move when all movement is prohibited to you.) Even though this looks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally. In such a case, you may use a full-round action to move 5 feet (1 square) in any direction, even diagonally. In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (1 square). This is a specific exception to the normal rule for doubling. If more than one hampering condition applies, multiply all additional costs that apply. When movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can cover in a move. When determining the movement costs for hampered movement, the game usually doesn't care where the creature is and instead cares where the creature's going:ĭifficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement for details). Even though this looks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally.ĭoes this mean we have been using the 5 foot step and difficult terrain wrong or are the rules ambiguous?Ī creature usually can't take a 5-foot step to enter a square that hampers the creature's movement In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally. In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (a single square). The rules for a 5 foot step in difficult terrain don't seem to cover what I am asking about Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature. You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. When talking about the 5 foot step the rules only mention that you can use it only when your movement is not hampered. This feat allows you to take a 5-foot step into difficult terrain. I just read the feat nimble moves though:īenefit: Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. The group that I play with, for a while now have been understanding the rules for difficult terrain such that you can take a 5 foot step into it but not out of it.
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